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Single Genre combinations[]

This table is based on Raw Data from the game source.
+++ = Great combo, ++ = Good combo, + = Okay combo, −− = Bad combo,
−−− = Terrible combo. Y = Young, E = Everyone, M = Mature.
* marked topics can apparently have these values changed by certain missions
Topic Genres Audiences
Action Adventure RPG Simulation Strategy Casual Y E M
Airplane +++ −−− + +++ +++ +++ +++ +++ ++
Aliens +++ + +++ −−− ++ −− ++ +++ +++
Alternate History +++ + +++ + ++ −−− −−− +++ +++
Business −−− + + +++ +++ −−− ++ +++ −−
City −− −−− −− +++ +++ −− ++ +++ +
Comedy −−− +++ + −−− −−− +++ + ++ +++
Cyberpunk* +++ + +++ + −− −−− −− ++ +++
Dance −− −−− −−− +++ −−− +++ +++ ++ +
Detective* −−− +++ +++ + −−− ++ ++ +++ +
Dungeon +++ + +++ +++ +++ −−− + +++ +++
Evolution −− −−− −−− +++ +++ −−− + +++ −−
Fantasy +++ +++ +++ + +++ −−− +++ +++ +++
Fashion −−− + +++ +++ −−− +++ +++ + −−−
Game Dev −−− −− −−− +++ −−− + ++ +++ −−
Government −−− −−− −−− +++ +++ −− −−− +++ +
Hacking −− + −− +++ +++ −−− −− ++ +++
History + + + +++ +++ ++ + +++ ++
Horror +++ +++ + −−− −− + −−− ++ +++
Hospital −−− −−− + +++ + −− −− +++ +
Hunting +++ ++ ++ +++ −− ++ ++ +++ ++
Law* −−− +++ ++ ++ ++ −−− + +++ −−
Life −−− +++ ++ +++ −−− + +++ +++ +
Martial Arts +++ + +++ +++ −− +++ −− ++ +++
Medieval +++ +++ +++ + +++ −− +++ +++ ++
Military +++ −−− + +++ +++ −−− −− ++ +++
Movies + + −−− +++ −−− +++ ++ +++ ++
Topic Action Adventure RPG Simulation Strategy Casual Y E M
Music* +++ ++ −−− +++ −−− +++ +++ ++ +
Mystery* −−− +++ +++ + −−− + + ++ +++
Ninja +++ + + −−− + ++ +++ ++ ++
Pirate + +++ ++ ++ −− + +++ +++ +
Post Apocalyptic +++ + +++ −−− ++ −−− −−− ++ +++
Prison +++ +++ + +++ + −−− −− ++ +++
Racing* ++ −−− + +++ −− +++ +++ +++ ++
Rhythm* +++ −− −− +++ −−− +++ +++ ++ +
Romance −−− +++ + ++ −−− ++ + +++ +++
School + +++ +++ +++ +++ + +++ ++ −−
Sci-Fi +++ +++ +++ +++ +++ + + +++ +++
Space +++ + −−− +++ +++ −− + +++ +++
Sports* +++ −−− −−− +++ −− +++ +++ +++ +
Spy +++ +++ +++ + −− + + ++ +++
Superheroes +++ −−− ++ −−− −−− −− +++ +++ +++
Surgery + −− −−− +++ −− −−− + +++ ++
Time Travel ++ +++ +++ −− −−− −− ++ +++ +
Transport −−− −−− −−− +++ +++ −−− ++ +++ −−
UFO +++ + −−− + +++ + + +++ ++
Vampire +++ + +++ −−− −−− −− −− +++ +++
Virtual Pet −−− + ++ +++ ++ +++ +++ + −−
Vocabulary −−− −−− −−− +++ +++ +++ ++ +++ −−−
Werewolf +++ + +++ −−− −−− −− −− ++ +++
Wild West ++ −− +++ −−− −−− −− +++ ++ +++
Zombies +++ ++ −−− −−− ++ +++ ++ + +++
Topic Action Adventure RPG Simulation Strategy Casual Y E M
Genres Audiences

Topic/Audience combinations[]

You will occasionally get messages about matches or mismatches of target audience and platform you have chosen. Your choice of audience primarily affects the number of sales your game will generate. The higher the sales modifier of the selected Topic is, the more sales you will get with that target audience. -source

These combinations are covered above on the right side of the Single Genre combinations table.

Platform/Genre combinations[]

Each genre has its own popularity on each platform. Your choice of genre, relative to platform, slightly affects the review scores. The higher the sales modifier of the selected platform, the more sales you will get with that genre.

This table is based on Raw Data from the game source.
+++ = Great combo, ++ = Good combo, + = Okay combo, −− = Bad combo,
−−− = Terrible combo. Y = Young, E = Everyone, M = Mature.
System Genres Audiences
Action Adventure RPG Simulation Strategy Casual Y E M
PC ++ +++ ++ +++ +++ −−− + ++ +++
G64 ++ +++ ++ ++ +++ −− + ++ +++
TES + −− + + −− +++ +++ ++ −−−
Master V ++ −− + + −− +++ ++ +++ −−
Gameling + −− ++ ++ −−− +++ +++ ++ −−−
Vena Gear ++ + + ++ −−− +++ ++ +++ +
Vena Oasis +++ + + ++ −−− −− + +++ ++
Super TES ++ ++ ++ +++ −− ++ +++ ++ −−
Playsystem +++ + +++ ++ −− −−− + +++ ++
TES 64 ++ + −− + −− ++ +++ ++ ++
DreamVast +++ −− + +++ −− −− −− +++ +++
Playsystem 2 +++ + +++ ++ −− ++ ++ +++ +
mBox +++ + ++ ++ −− −− + +++ ++
Game Sphere + + −− + −− +++ ++ ++ +
GS ++ ++ +++ ++ ++ +++ +++ ++ +
PPS +++ −− +++ + + + + ++ +++
mBox 360 +++ ++ +++ ++ −− ++ + ++ +++
Nuu + −−− −− +++ −− +++ +++ +++ −−
Playsystem 3 +++ ++ ++ +++ −− + + +++ ++
grPhone + + −− ++ −− +++ ++ +++ −−−
grPad + ++ −− ++ ++ +++ ++ +++ −−−
mPad −− ++ + ++ −− ++ −− ++ +
Wuu ++ −− + +++ −− +++ ++ +++ −−
OYA ++ −− + ++ + +++ + +++ ++
mBox One +++ + ++ ++ −− ++ −− +++ +
Playsystem 4 +++ + +++ ++ −− ++ + +++ ++
Swap ++ ++ +++ + −− +++ ++ +++ +
mBox Next ++ ++ ++ + −− +++ ++ +++ +
Playsystem 5 +++ −− ++ +++ −− ++ + +++ ++
Custom Console ??? ??? ??? ??? ??? ??? ??? ??? ???
System Action Adventure RPG Simulation Strategy Casual Y E M
Genres Audiences

Platform/Target audience combinations[]

You will occasionally get messages about matches or mismatches of target audience and platform you have chosen. Your choice of audience primarily affects the number of sales your game will generate. The higher the sales modifier of the selected platform is, the more sales you will get with that target audience. -source

These combinations are covered in the table above on the right side.

Development phase[]

Design sliders allow the player to control the time allocation for the various aspects of the project. The higher a slider is set to with respect to others, the more allocated time it will receive during development, which can be previewed at the bottom bar of the game development screen.

Important: Development has a large influence on your review score.

Slider Allocation[]

Allocating sliders has two main consequences:

  1. Allocating certain thresholds of allotted time to certain fields can increase or decrease game quality. For each genre (or genre combination) each field can be important or unimportant. There are several rules that add or substract to game quality modifier based on how you assign time to important or unimportant fields, if you are aiming for maximum quality they can be summed like this :
    • At least twice assign over 40% time to an important field
    • Never assign less than 20% time to an important field
    • Never assign over 40% time to an unimportant field
  2. Amount of Design and Technology bubbles generated by your employees is proportional to the inherent Design/Technology ratio of the field, and amount of time allocated to that field dedicates what portion of total development time will be spent on developing the field. Here is the table with Design/Technology ratios:
This table is based on Raw Data from the game source.
Ratio Stage 1 Stage 2 Stage 3
Engine Gameplay Story /
Quests
Dialogues Level Design AI World Design Graphics Sound
Design 20% 80% 80% 90% 40% 20% 60% 50% 60%
Tech 80% 20% 20% 10% 60% 80% 40% 50% 40%

This means that, for example, if you assign 50% development time of Stage 2 to Dialogues, 30% to Level Design and 20% to AI, then during 50% of the time spent on the phase, 90% of bubbles generated by your employees will be design bubbles and 10% tech bubbles, then during 30% of the time spent, 40% of the bubbles will be design and 60% will be tech, and during last 20% of the time spent, 20% of the bubbles will be design and 80% will be tech.

Game quality and correct Tech/Design balance (exact value you must aim for is based on the chosen genre) is very important during rating calculation.

Single Genre focus[]

When reading the tables below, remember, it is the bottom composite bar consisting of three parts (located under the sliders) that is important, not how much percentage you assign to each slider individually.

This table is based on Raw Data from the game source.
+++ = very important (1.0), ++ = quite important (>= 0.9). You should try to get 40% or higher focus from at least two of these sliders for best results, and not get 20% or lower from any of them.
~ = not very important (>= 0.8). These sliders can be set to anything.
−− = not important (>= 0.7), −−− = not at all important (>= 0.6). You should not get 40% or higher focus from any of these sliders.
Genre T/D Stage 1 Stage 2 Stage 3
Engine Gameplay Story /
Quests
Dialogues Level Design AI World Design Graphics Sound
Action 1.8 +++ ++ −− −−− ++ +++ ~ +++ ++
Adventure 0.4 −− ~ +++ +++ ~ −− +++ ++ ~
RPG 0.6 −− ++ +++ +++ ++ ~ +++ ++ ~
Simulation 1.6 ++ +++ ~ −− ++ +++ ~ +++ ++
Strategy 1.4 ++ +++ ~ −− +++ ++ +++ ~ ++
Casual 0.5 −−− +++ −− −− +++ −−− −− +++ ++

Multi-Genre focus[]

For multi-genre combinations, the values are weighted with the first chosen genre being twice as important as the second one. Refer to the Review Algorithm for more information on how the following values were calculated.

The point of multi-genres is to eliminate a genre's requirements, giving you more flexibility with what features to cram in. For example, Strategy/Adventure and Strategy/RPG has only 3 "+" fields and everything else is not bound by rules, while if you'd be making Strategy or RPG, you'd have 6 "+" fields and 1 "-" field to worry about, therefore, multi-genre gives you more creative freedom when you combine genres properly.

The downside to using a multi-genre with less than 2 desired fields in a stage is that your game quality will not be increased as much as a multi-genre combination that does have 2 desired fields. -source

This table is based on Raw Data from the game source.
+++ = very important (1.0), ++ = quite important (>= 0.9). You should try to get 40% or higher focus from at least two of these sliders for best results, and not get 20% or lower from any of them.
~ = not very important (>= 0.8). These sliders can be set to anything.
−− = not important (>= 0.7), −−− = not at all important (>= 0.6). You should not get 40% or higher focus from any of these sliders.
Genre 1 /
Genre 2
T/D Stage 1 Stage 2 Stage 3
Engine Gameplay Story /
Quests
Dialogues Level Design AI World Design Graphics Sound
Action /
Adventure
1.33 ++ ~ ~ −− ~ ++ ~ ++ ~
Action /
RPG
1.40 ++ ++ ~ −− ++ ++ ~ ++ ~
Action /
Simulation
1.73 ++ ++ −− −−− ++ +++ ~ +++ ++
Action /
Strategy
1.67 ++ ++ −− −−− ++ ++ ~ ++ ++
Action /
Casual
1.37 ~ ++ −− −−− ++ ~ −− +++ ++
Adventure /
Action
0.87 ~ ~ ++ ~ ~ ~ ++ ++ ~
Adventure /
RPG
0.47 −− ~ +++ +++ ~ −− +++ ++ ~
Adventure /
Simulation
0.80 −− ~ ++ ++ ~ ~ ++ ++ ~
Adventure /
Strategy
0.73 −− ~ ++ ++ ~ −− +++ ~ ~
Adventure /
Casual
0.43 −−− ~ ++ ++ ~ −−− ++ ++ ~
RPG /
Action
1.00 ~ ++ ++ ~ ++ ~ ++ ++ ~
RPG /
Adventure
0.53 −− ~ +++ +++ ~ −− +++ ++ ~
RPG /
Simulation
0.93 −− ++ ++ ++ ++ ~ ++ ++ ~
RPG /
Strategy
0.87 −− ++ ++ ++ ++ ~ +++ ~ ~
RPG /
Casual
0.57 −−− ++ ++ ++ ++ −− ++ ++ ~
Genre 1 /
Genre 2
T/D Engine Gameplay Story /
Quests
Dialogues Level Design AI World Design Graphics Sound
Simulation /
Action
1.67 ++ ++ −− −−− ++ +++ ~ +++ ++
Simulation /
Adventure
1.20 ~ ++ ~ ~ ~ ++ ~ ++ ~
Simulation /
RPG
1.27 ~ ++ ~ ~ ++ ++ ~ ++ ~
Simulation /
Strategy
1.53 ++ +++ ~ −− ++ ++ ~ ++ ++
Simulation /
Casual
1.23 ~ +++ −− −− ++ ~ −− +++ ++
Strategy /
Action
1.53 ++ ++ −− −−− ++ ++ ++ ~ ++
Strategy /
Adventure
1.07 ~ ++ ~ ~ ++ ~ +++ ~ ~
Strategy /
RPG
1.13 ~ ++ ~ ~ ++ ~ +++ ~ ~
Strategy /
Simulation
1.47 ++ +++ ~ −− ++ ++ ++ ~ ++
Strategy /
Casual
1.10 ~ +++ −− −− +++ ~ ++ ~ ++
Casual /
Action
0.93 −− ++ −− −−− ++ −− −− +++ ++
Casual /
Adventure
0.47 −−− ++ ~ ~ ++ −−− ~ ++ ~
Casual /
RPG
0.53 −−− ++ ~ ~ ++ −−− ~ ++ ~
Casual /
Simulation
0.87 −− +++ −− −− ++ −− −− +++ ++
Casual /
Strategy
0.80 −− +++ −− −− +++ −− ~ ++ ++
Genre 1 /
Genre 2
T/D Engine Gameplay Story /
Quests
Dialogues Level Design AI World Design Graphics Sound
Stage 1 Stage 2 Stage 3
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