The PC is one of the only two platforms available at the start of the game. It's also the only platform to last the entire game, and remains the cheapest to develop for throughout. Although its early popularity decreases for a few years with the arrival of consoles, the PC has no licensing costs and maintains a fair marketshare for the entire game.
Unlike other platforms, the strength of the PC lies in it being non-proprietary and having an open architecture. Any company can develop components for the PC and any company can assemble and sell PCs. There are no licensing fees or royalties for either hardware manufacturers or for software developers. As a result, new technology is easily added without having to release a new platform (although to a far lesser extent in the case of laptops). When one component manufacturer goes under, others are there to continue on. This explains the low development cost and lifespan of the platform in the game.
- The first version of the image used for the PC in-game closely resembles an old IBM home computer, which were somewhat popular before the C64 released, causing PCs to lose some popularity , as seen in-game through on the market shares of the G64 and the PC during this stage of the PC. PCs do regain its marketshare eventually, but by then, it is already near its next stage.
- The second version of the PC in-game closely resembles an older Dell computer, which typically ran Windows 95/98.
- The final PC image resembles a modern Dell computer that usually run Windows Vista/7.
- In-game, PC and the G64 are the only systems (save for a Custom Console) that support Adventure games fully, at +++. All other consoles are less, ranging from ++ to ---.